![]() The artists and writers are finished on that project now and will be put to work on Torment: Tides of Numenera. InXile met with thunderous Kickstarter success when studio boss Brian Fargo Kickstarted Wasteland 2. "Throughout it all, you will choose a path that will lead inexorably to an ending that stems naturally from your actions, facing adversaries who harness powers beyond your comprehension, and who will ultimately force you to face yourself and answer the question: What does one life matter?" You will earn companions along the way, and discover their value - perhaps through their strengths, perhaps more literally by selling them. "You will chart a course through bizarre dimensions, across the face of a vastly different world. InXile describes Torment as a game of "complex and nuanced morality, deep and reactive choice and consequence, and immersion into a new and strange vision". But your birth awakened the Changing God's ancient enemy, the Angel of Entropy, who hunts your sire and you, the sion of its enemy. You are the Last Castoff, one of the bodies this Changing God left behind. But he discovers an unexpected side effect: You." "One of these humans discovers a way to use the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. They call these wonders (and horrors) the numenera. "The humans of the Ninth World take and use what they can. "And now this assortment of ancient power is there for the taking, ever-present, underfoot," the game's website reads. Remnants of their rule - technological wonders - lie all around, but the general level of civilization in the game's present is medieval. His Numenera is set billions of years into the future after many civilizations have risen and fallen. He's even joining in with development of the new Torment game, helping adapt his rules and even lending a writing-hand. Instead it's out with the old and in with the new: Kickstarted tabletop role-playing game Numenera, made by Monte Cook who, oh, also worked on the Planescape D&D setting. The biggest difference about this Torment game is that it's not based in the weird Dungeons & Dragons setting of Planescape. And of course inXile boss Brian Fargo was the Interplay boss at the time who greenlit Planescape: Torment. PST lead designer Chris Avellone, who works at Obsidian, has publicly blessed and promoted the project. Colin McComb, PST second in command, leads the project. Many of the people who worked on Planescape: Torment are back to build this new Torment experience. It's got an estimated release date of December 2014. It's to be a single-player isometric RPG built using the Unity engine for PC, Mac and Linux. "What does one life matter?" the new game asks. Torment: Tides of Numenera continues the deep philosophical themes of Planescape: Torment - hence the Torment moniker. Original story: The Kickstarter drive to fund Torment: Tides of Numenera - a spiritual successor to Planescape: Torment - has begun.ĭeveloper inXile needs $900,000 to embark full-steam on the project. It's the perfect chance to share this wonderful video with you. It should easily be funded before the day is out. Update: The Torment: Tides of Numenera Kickstarter is well over halfway towards its funding goal of $900,000 in under three hours. That's got to be some kind of record, right? ![]() Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.Update 2: Torment: Tides of Numenera has already achieved its $900,000 Kickstarter goal in about six hours. ![]() Torment is a deeply replayable experience that arises naturally from your actions throughout the game. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. Reactivity, Replayability and the Tides.Thoughtful and character-driven, the story is epic in feel but deeply personal in substance. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Now is the dawn of a new epoch, and the people of the Ninth World are rebuilding civilization using remnants of the old worlds. Eight grand civilizations rose, thrived and died - from stone age to interstellar empire. And you will make choices that will seal the fate of countless many.Įarth a billion years in the future. You will chart a course through bizarre landscapes unlike antyhing you have ever seen. You will face adversaries who harness incomprehensible powers. Yet this method bears an unexpected side effect: You. He uses the Numenera to jump between bodies and thus live for centuries.
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